Mancala

Sow seeds and capture more than the AI!

👤
You
Bottom row
0
🤖
AI
Top row
0
Your turn - click a pit on your side
Move: 0
💡 Tip: Land in your store to get an extra turn! Land on an empty pit to capture opposite seeds.

How to Play

Strategy Tips

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    How to Play Mancala

    Mancala is one of the oldest known board games, with origins dating back thousands of years across Africa and Asia. PlayVersusAI uses the popular Kalah variant. The board has two rows of six pits, with a large store (mancala) at each end. Each pit starts with four seeds.

    On your turn, pick up all seeds from one of your six pits and sow them counter-clockwise, one seed per pit. You drop seeds into your own store but skip the opponent's. If your last seed lands in your store, you get a bonus turn. If it lands in an empty pit on your side, you capture that seed plus all seeds in the opposite pit. The game ends when one side is empty; remaining seeds go to that player's opponent. Most seeds wins.

    Strategy Tips

    Read the full Mancala guide →

    Playing Mancala on PlayVersusAI

    This is Kalah, the version of Mancala most people in Europe and North America have played: six pits per side, four seeds in each to start, and a store at your right-hand end. You pick up all the seeds from one of your pits and sow them one at a time counter-clockwise, dropping one into your own store as you pass it but skipping your opponent's entirely.

    Two rules turn this from a counting exercise into a real strategy game. If your last seed lands in your own store, you move again — and chains of extra turns can run to half a dozen moves in a row. If your last seed lands in an empty pit on your own side, you capture that seed plus everything in the pit directly opposite. The AI is very good at counting these out, and a sequence that looks like luck when it plays it is almost always calculated.

    What's on This Page

    Easy takes the obvious captures and misses most extra-turn chains. Medium finds short chains. Hard plans several moves ahead to set up an empty pit exactly when the opposite pit is full. On AI Training you will see long compound turns that empty half your board — the counterplay is to avoid loading the pit opposite a gap you are about to create.

    Mistakes That Lose Games

    Mancala Questions

    Which Mancala rules does this use?
    Kalah rules: six pits per player, four seeds per pit, counter-clockwise sowing, a free turn for finishing in your own store, and capture-on-landing-in-an-empty-pit. Mancala is a family of dozens of regional games, so other versions you have played may differ considerably.
    Why did the AI take several turns in a row?
    Because each of those moves ended with its last seed in its own store, which earns another turn. Long chains are legal, and planning them is the core skill of the game rather than a bug.
    What happens to the seeds left on the board at the end?
    When one player has no seeds left on their side, the game ends and the other player banks everything remaining on their own side. This means running yourself empty while your opponent is loaded is a losing plan.

    For the complete rules, the deeper strategy and the history of the game, read the full Mancala guide, or browse guides for all 20 games.