Wins, ratings and levels for every versus game, high scores for every solo game
Every game on PlayVersusAI feeds a leaderboard. Versus games - Chess, Four in a Row, Checkers and friends - rank players by total wins, whether those wins came against the AI or against other players in multiplayer. Solo games like 2048, Minesweeper, Sudoku, and Solitaire keep high-score tables (or fastest-time tables, where lower is better). Create a free account so your results are recorded under your name - anonymous games still count toward site statistics, but nameless glory is no glory at all.
Pick a game above to see its table, or play a match to put your own name on the board.
Play NowThere are several kinds of table here, because the thirty-three games on the site measure success in different ways: total wins, playing strength, overall activity, and best solo results.
The twenty versus games - Chess, Four in a Row, Checkers, Reversi, Mancala, Gomoku, Ultimate Tic-Tac-Toe, Dots and Boxes, Nine Men's Morris, Backgammon, Sea Battle, Hex, Pente, Go, Chinese Checkers, Crazy Eights, Gin Rummy, Hearts, Spades and Cribbage - rank players by the number of games they have won. A win counts the same whether it came against one of our AI opponents or against another person in online multiplayer.
Alongside wins, each row shows total games played and a win rate, so you can tell the difference between a player who has won forty games out of fifty and one who has won forty out of four hundred. We deliberately rank by total wins rather than win rate: sorting by percentage alone rewards whoever played three easy games and stopped, which is not much of a leaderboard.
Difficulty is not weighted. A win on Easy counts the same as a win on AI Training. That keeps the table simple and honest about what it measures - volume of victories - and it means the top of the board tends to reward persistence as much as skill.
The Ratings board answers a different question: not who has won the most, but who plays each game best. Every signed-in player starts at 1000 in each versus game. Win and your rating rises, lose and it falls, and the size of the change depends on who you played. The AI has a fixed rating at each level - 800 on Easy, 1100 on Medium, 1400 on Hard and 1700 on AI Training - so beating Hard moves you much further than beating Easy, and losing to Easy costs more than losing to Hard. In multiplayer, both players' ratings are used.
Ratings move quickly over your first ten games in each title so they settle near your real level, then more slowly after that. To keep the board honest, games that end in fewer than four moves do not count, and each player can gain at most 150 rating points per game per day.
Every finished game earns experience points. Wins against harder AI levels earn more, multiplayer games earn the most, and completing one of the three daily challenges adds a bonus. XP builds into levels, and the Top Levels board ranks players by their total. It rewards regular play across the whole site rather than mastery of a single game. Your level, streak, ratings and badges are all on your profile.
The solo games have no opponent to beat, so they keep high-score tables instead. For 2048, Snake, Solitaire, Blackjack and Typing Speed, a higher number is better. For Minesweeper, Sudoku and Mahjong Solitaire the ranking is by completion time, where lower is better. Memory, Sliding Puzzle, Nonogram and Kakuro are ranked by efficiency instead: the fewer moves you needed to finish, the higher you place.
Each registered player occupies a single row showing their best result, so the table ranks people rather than listing every attempt. Playing repeatedly cannot push anyone else down the board; only beating your own record changes anything. Games that ended on a score of zero are left out, since an instantly lost round is not really a score.
The daily Word Guess works differently again, tracking consecutive days solved rather than a score. Because everyone gets the same word each day, it is the one board where every player faces an identical challenge.
You do not need an account to play, and scores set while signed out are still saved — but by default the solo high-score tables show only registered players. A table full of entries labelled "Anonymous" tells you nothing about who you are competing with, and it is impossible to know whether five guest scores came from five people or one person playing five times.
If you would rather see everything, tick Include guest scores above any solo table and the guest entries are merged back into the ranking, shown in italics with a question-mark avatar. That preference is remembered on your device. The versus-game tables are unaffected, because wins are only ever counted against a named account.
Results are recorded against a username, so you need a free account for anything to appear here by default. Games played as a guest still count toward the site's overall statistics and still generate replays, they simply have no name attached. Signing up takes an email address and nothing else, and it costs nothing.
Scores are only submitted when a game reaches a genuine conclusion. Abandoning a match halfway, closing the tab mid-puzzle, or resetting a board does not record a result - which is the usual explanation when a score you expected to see does not show up.
Because the game engines run in your own browser, we cannot make client-side play tamper-proof, and we would rather say so than pretend otherwise. Submissions that are implausible for the game in question - a Minesweeper expert board cleared in under a second, a 2048 score beyond what the tile mathematics permits - are filtered out, and accounts that repeatedly submit them are removed from the tables. If you spot an entry that looks impossible, tell us on the contact page.
The fastest route up these tables is not grinding, it is learning the games properly. Every title has a full rules-and-strategy guide covering the core ideas, the common mistakes, and how that particular AI tends to behave. Start with the guides, or read how our AI works to understand what you are actually up against.