Checkers

Jump, capture, and king your way to victory!

You
Red
12
AI
Black
12
Your turn - click a piece to select it
Move: 0

How to Play

Strategy Tips

    Game Over

    The game has ended.

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    How to Play Checkers

    Checkers (also known as Draughts) is a classic strategy game played on an 8x8 board using only the dark squares. Each player starts with 12 pieces. Regular pieces move diagonally forward one square. Jumping over an opponent's piece captures it, and jumps are mandatory when available -- including multi-jumps in a single turn.

    When a piece reaches the opponent's back row, it becomes a King and can move diagonally in any direction. The game ends when one player captures all opposing pieces or when a player cannot make a legal move. PlayVersusAI uses standard American/British checkers rules.

    Strategy Tips

    Read the full Checkers guide →

    Playing Checkers on PlayVersusAI

    This is American checkers (also called English draughts) on the standard 8x8 board, with the rules enforced as written rather than as commonly misremembered. Captures are compulsory: if a jump is available you must take it, and if a jump chains into another jump you must keep going. Men move and capture forwards only until they reach the far rank and are crowned, after which kings move both ways.

    Forced capture is what gives checkers its real depth, and it is also what the AI exploits. Because you have no choice but to take an offered piece, a good player can give up a man to drag your piece onto a square where a longer chain is waiting. The engine looks for exactly these sacrifices, so a piece offered to you on this board is very often bait.

    What's on This Page

    Easy will trade pieces evenly and miss multi-jump setups. Medium plays soundly and punishes obvious blunders. Hard begins offering sacrifices to set up chains two or three moves later. On AI Training, expect every loose piece you leave to be taken apart — this is the level where a single careless move cascades into losing three men.

    Mistakes That Lose Games

    Checkers Questions

    Are captures really compulsory?
    Yes. This implementation follows standard American checkers rules, so if a capture is legally available you must play it, and multi-jump chains must be completed in full. The board highlights your legal moves, so you will never be left guessing which captures are forced.
    Can kings move any distance, like in international draughts?
    No. This is the American 8x8 ruleset, where kings move one square diagonally in either direction. Flying kings belong to international draughts, which is a different game on a 10x10 board.
    What happens if neither side can force a win?
    If the position repeats or progress stalls with neither player able to make headway, the game is declared a draw. In practice, king-versus-king endings with no way through are the usual cause.

    For the complete rules, the deeper strategy and the history of the game, read the full Checkers guide, or browse guides for all 20 games.